Graphics/FrameGraph: Handle invalidation and flush barriers
This commit is contained in:
@@ -50,7 +50,7 @@ namespace Nz
|
||||
using AttachmentIdToPassId = std::unordered_map<std::size_t /*attachmentId*/, std::size_t /*passId*/>;
|
||||
using AttachmentIdToTextureId = std::unordered_map<std::size_t /*attachmentId*/, std::size_t /*textureId*/>;
|
||||
using PassIdToPhysicalPassIndex = std::unordered_map<std::size_t /*passId*/, std::size_t /*physicalPassId*/>;
|
||||
using TextureTransition = BakedFrameGraph::TextureTransition;
|
||||
using TextureBarrier = BakedFrameGraph::TextureBarrier;
|
||||
|
||||
struct AttachmentProxy
|
||||
{
|
||||
@@ -80,7 +80,7 @@ namespace Nz
|
||||
};
|
||||
|
||||
std::string name;
|
||||
std::vector<TextureTransition> textureTransitions;
|
||||
std::vector<TextureBarrier> textureBarrier;
|
||||
std::vector<Subpass> passes;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user