Graphics/FrameGraph: Handle invalidation and flush barriers

This commit is contained in:
Jérôme Leclercq
2021-12-16 18:29:40 +01:00
parent 38b143ce8f
commit 07199301df
4 changed files with 59 additions and 65 deletions

View File

@@ -56,7 +56,7 @@ namespace Nz
passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
{
for (auto& textureTransition : passData.transitions)
for (auto& textureTransition : passData.invalidationBarriers)
{
const std::shared_ptr<Texture>& texture = m_textures[textureTransition.textureId].texture;
builder.TextureBarrier(textureTransition.srcStageMask, textureTransition.dstStageMask, textureTransition.srcAccessMask, textureTransition.dstAccessMask, textureTransition.oldLayout, textureTransition.newLayout, *texture);