Graphics/FrameGraph: Handle invalidation and flush barriers
This commit is contained in:
@@ -56,7 +56,7 @@ namespace Nz
|
||||
|
||||
passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
|
||||
{
|
||||
for (auto& textureTransition : passData.transitions)
|
||||
for (auto& textureTransition : passData.invalidationBarriers)
|
||||
{
|
||||
const std::shared_ptr<Texture>& texture = m_textures[textureTransition.textureId].texture;
|
||||
builder.TextureBarrier(textureTransition.srcStageMask, textureTransition.dstStageMask, textureTransition.srcAccessMask, textureTransition.dstAccessMask, textureTransition.oldLayout, textureTransition.newLayout, *texture);
|
||||
|
||||
Reference in New Issue
Block a user