Fix some issues found with WSLg
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@@ -21,6 +21,7 @@
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#define GL_SPIR_V_BINARY_ARB 0x9552
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typedef void (GL_APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
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typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
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typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf);
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// OpenGL core
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#define NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(cb, extCb) \
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@@ -173,6 +174,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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\
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extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \
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\
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extCb(glDrawBuffer, PFNGLDRAWBUFFERPROC) \
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\
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extCb(glPolygonMode, PFNGLPOLYGONMODEPROC) \
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\
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extCb(glMemoryBarrier, PFNGLMEMORYBARRIERPROC) \
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