Fix some issues found with WSLg
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@@ -163,7 +163,7 @@ namespace Nz
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else
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{
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vertexBuffer = m_device.InstantiateBuffer(BufferType::Vertex);
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vertexBuffer->Initialize(m_maxVertexBufferSize, BufferUsage::DeviceLocal);
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vertexBuffer->Initialize(m_maxVertexBufferSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic);
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}
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currentVertexBuffer = vertexBuffer.get();
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