Little optimisation to scenes

Former-commit-id: 10401f5ef4a0233ef503747fb2422406245dd296
This commit is contained in:
Lynix 2013-03-05 10:40:50 +01:00
parent cdda9706c3
commit 078e590f9b
1 changed files with 2 additions and 1 deletions

View File

@ -48,7 +48,8 @@ namespace
if (sceneNode->IsVisible(frustum))
sceneNode->AddToRenderQueue(renderQueue);
RecursiveFrustumCull(renderQueue, frustum, sceneNode);
if (sceneNode->HasChilds())
RecursiveFrustumCull(renderQueue, frustum, sceneNode);
}
}
}