Little optimisation to scenes
Former-commit-id: 10401f5ef4a0233ef503747fb2422406245dd296
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@ -48,7 +48,8 @@ namespace
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if (sceneNode->IsVisible(frustum))
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sceneNode->AddToRenderQueue(renderQueue);
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RecursiveFrustumCull(renderQueue, frustum, sceneNode);
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if (sceneNode->HasChilds())
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RecursiveFrustumCull(renderQueue, frustum, sceneNode);
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}
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}
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}
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