Sdk/Application: Add Console and FPSCounter overlays
This allows any Nazara-powered application to enable a ready-to-use console or a working FPS counter Former-commit-id: 2b1c7ae5a7c72ea1c102734841f4e25742c2b42b [formerly f1fece5295a0a43147396752b3c61d84e0d7fc74] [formerly 40eff1e79a68fb5e0b7e1d4d6528fec318fed74c [formerly b17ee1558babcd4ed89525e447fb9c4e58b67033]] Former-commit-id: 1e1297789e402d25e7b5324dceebbbe8021a2217 [formerly 1c62735c3ff7f53efbef3e45c2284739fc22ec32] Former-commit-id: 3d331aae0e7db884e36d07b095a9d25a1dbe7926
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@@ -8,18 +8,34 @@
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#define NDK_APPLICATION_HPP
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#include <NDK/Prerequesites.hpp>
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#include <NDK/EntityOwner.hpp>
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#include <NDK/World.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <list>
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#include <set>
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#include <vector>
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#ifndef NDK_SERVER
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#include <NDK/Console.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Lua/LuaInstance.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Window.hpp>
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#endif
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namespace Ndk
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{
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class NDK_API Application
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{
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public:
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#ifndef NDK_SERVER
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struct ConsoleOverlay;
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struct FPSCounterOverlay;
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#endif
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inline Application();
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inline Application(int argc, const char* argv[]);
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Application(const Application&) = delete;
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Application(Application&&) = delete;
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inline ~Application();
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@@ -29,8 +45,21 @@ namespace Ndk
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#endif
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template<typename... Args> World& AddWorld(Args&&... args);
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#ifndef NDK_SERVER
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inline void EnableConsole(bool enable);
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inline void EnableFPSCounter(bool enable);
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inline ConsoleOverlay& GetConsoleOverlay(std::size_t windowIndex = 0U);
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inline FPSCounterOverlay& GetFPSCounterOverlay(std::size_t windowIndex = 0U);
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#endif
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inline float GetUpdateTime() const;
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#ifndef NDK_SERVER
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inline bool IsConsoleEnabled() const;
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inline bool IsFPSCounterEnabled() const;
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#endif
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bool Run();
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#ifndef NDK_SERVER
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@@ -44,13 +73,56 @@ namespace Ndk
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inline static Application* Instance();
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#ifndef NDK_SERVER
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struct ConsoleOverlay
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{
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std::unique_ptr<Console> console;
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Nz::LuaInstance lua;
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NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
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NazaraSlot(Nz::EventHandler, OnKeyPressed, keyPressedSlot);
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NazaraSlot(Nz::EventHandler, OnResized, resizedSlot);
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NazaraSlot(Nz::Log, OnLogWrite, logSlot);
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};
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struct FPSCounterOverlay
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{
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Nz::TextSpriteRef sprite;
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EntityOwner entity;
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float elapsedTime = 0.f;
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unsigned int frameCount = 0;
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};
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#endif
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private:
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#ifndef NDK_SERVER
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std::vector<std::unique_ptr<Nz::Window>> m_windows;
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enum OverlayFlags
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{
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OverlayFlags_Console = 0x1,
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OverlayFlags_FPSCounter = 0x2
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};
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struct WindowInfo
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{
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inline WindowInfo(std::unique_ptr<Nz::Window>&& window);
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Nz::RenderTarget* renderTarget;
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std::unique_ptr<Nz::Window> window;
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std::unique_ptr<ConsoleOverlay> console;
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std::unique_ptr<FPSCounterOverlay> fpsCounter;
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std::unique_ptr<World> overlayWorld;
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};
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void SetupConsole(WindowInfo& info);
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void SetupFPSCounter(WindowInfo& info);
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void SetupOverlay(WindowInfo& info);
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std::vector<WindowInfo> m_windows;
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#endif
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std::list<World> m_worlds;
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Nz::Clock m_updateClock;
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#ifndef NDK_SERVER
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Nz::UInt32 m_overlayFlags;
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bool m_exitOnClosedWindows;
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#endif
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bool m_shouldQuit;
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