Shader/GlslWriter: Improve GLSL readability
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@@ -64,6 +64,7 @@ namespace Nz
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void AppendHeader();
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void AppendLine(const std::string& txt = {});
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template<typename... Args> void AppendLine(Args&&... params);
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void AppendStatementList(std::vector<ShaderAst::StatementPtr>& statements);
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void EnterScope();
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void LeaveScope(bool skipLine = true);
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