Renderer/ShaderNodes: Add support for accessing struct fields

This commit is contained in:
Jérôme Leclercq
2020-07-19 21:05:46 +02:00
parent 1d2fb88198
commit 086f76fb97
15 changed files with 221 additions and 62 deletions

View File

@@ -61,6 +61,7 @@ namespace Nz
using ShaderVarVisitor::Visit;
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::AccessMember& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
@@ -85,6 +86,7 @@ namespace Nz
struct Context
{
const ShaderAst* shader = nullptr;
const ShaderAst::Function* currentFunction = nullptr;
};

View File

@@ -44,6 +44,7 @@ namespace Nz::ShaderBuilder
template<typename... Args> std::shared_ptr<T> operator()(Args&&... args) const;
};
constexpr GenBuilder<ShaderNodes::AccessMember> AccessMember;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Add> Add;
constexpr AssignOpBuilder<ShaderNodes::AssignType::Simple> Assign;
constexpr BuiltinBuilder Builtin;

View File

@@ -65,6 +65,7 @@ namespace Nz::ShaderNodes
{
None = -1,
AccessMember,
AssignOp,
BinaryOp,
Branch,

View File

@@ -8,7 +8,7 @@
#define NAZARA_SHADER_EXPRESSIONTYPE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <Nazara/Renderer/ShaderEnums.hpp>
#include <string>
#include <variant>

View File

@@ -13,6 +13,7 @@
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderEnums.hpp>
#include <Nazara/Renderer/ShaderExpressionType.hpp>
#include <Nazara/Renderer/ShaderVariables.hpp>
#include <array>
#include <optional>
@@ -59,7 +60,7 @@ namespace Nz
inline Expression(NodeType type);
virtual ExpressionCategory GetExpressionCategory() const;
virtual BasicType GetExpressionType() const = 0;
virtual ShaderExpressionType GetExpressionType() const = 0;
};
class Statement;
@@ -125,7 +126,7 @@ namespace Nz
inline Identifier();
ExpressionCategory GetExpressionCategory() const override;
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
VariablePtr var;
@@ -133,13 +134,28 @@ namespace Nz
static inline std::shared_ptr<Identifier> Build(VariablePtr variable);
};
struct NAZARA_RENDERER_API AccessMember : public Expression
{
inline AccessMember();
ExpressionCategory GetExpressionCategory() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
std::size_t memberIndex;
ExpressionPtr structExpr;
ShaderExpressionType exprType; //< FIXME: Use ShaderAst to automate
static inline std::shared_ptr<AccessMember> Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType);
};
//////////////////////////////////////////////////////////////////////////
struct NAZARA_RENDERER_API AssignOp : public Expression
{
inline AssignOp();
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
AssignType op;
@@ -153,7 +169,7 @@ namespace Nz
{
inline BinaryOp();
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
BinaryType op;
@@ -187,7 +203,7 @@ namespace Nz
{
inline Cast();
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
BasicType exprType;
@@ -201,7 +217,7 @@ namespace Nz
{
inline Constant();
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
BasicType exprType;
@@ -227,7 +243,7 @@ namespace Nz
inline SwizzleOp();
ExpressionCategory GetExpressionCategory() const override;
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
std::array<SwizzleComponent, 4> components;
@@ -243,7 +259,7 @@ namespace Nz
{
inline Sample2D();
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
ExpressionPtr sampler;
@@ -258,7 +274,7 @@ namespace Nz
{
inline IntrinsicCall();
BasicType GetExpressionType() const override;
ShaderExpressionType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
IntrinsicType intrinsic;

View File

@@ -146,6 +146,22 @@ namespace Nz::ShaderNodes
}
inline AccessMember::AccessMember() :
Expression(NodeType::AccessMember)
{
}
inline std::shared_ptr<AccessMember> AccessMember::Build(ExpressionPtr structExpr, std::size_t memberIndex, ShaderExpressionType exprType)
{
auto node = std::make_shared<AccessMember>();
node->exprType = std::move(exprType);
node->memberIndex = memberIndex;
node->structExpr = std::move(structExpr);
return node;
}
inline AssignOp::AssignOp() :
Expression(NodeType::AssignOp)
{

View File

@@ -25,6 +25,7 @@ namespace Nz
ShaderSerializerBase(ShaderSerializerBase&&) = delete;
~ShaderSerializerBase() = default;
void Serialize(ShaderNodes::AccessMember& node);
void Serialize(ShaderNodes::AssignOp& node);
void Serialize(ShaderNodes::BinaryOp& node);
void Serialize(ShaderNodes::BuiltinVariable& var);
@@ -51,6 +52,8 @@ namespace Nz
virtual void Node(ShaderNodes::NodePtr& node) = 0;
template<typename T> void Node(std::shared_ptr<T>& node);
virtual void Type(ShaderExpressionType& type) = 0;
virtual void Value(bool& val) = 0;
virtual void Value(float& val) = 0;
virtual void Value(std::string& val) = 0;
@@ -78,6 +81,7 @@ namespace Nz
bool IsWriting() const override;
void Node(const ShaderNodes::NodePtr& node);
void Node(ShaderNodes::NodePtr& node) override;
void Type(ShaderExpressionType& type) override;
void Value(bool& val) override;
void Value(float& val) override;
void Value(std::string& val) override;
@@ -103,7 +107,7 @@ namespace Nz
private:
bool IsWriting() const override;
void Node(ShaderNodes::NodePtr& node) override;
void Type(ShaderExpressionType& type);
void Type(ShaderExpressionType& type) override;
void Value(bool& val) override;
void Value(float& val) override;
void Value(std::string& val) override;

View File

@@ -33,6 +33,7 @@ namespace Nz
void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::AccessMember& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;

View File

@@ -12,7 +12,7 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderEnums.hpp>
#include <Nazara/Renderer/ShaderExpressionType.hpp>
#include <array>
#include <optional>
#include <string>
@@ -34,7 +34,7 @@ namespace Nz
virtual VariableType GetType() const = 0;
virtual void Visit(ShaderVarVisitor& visitor) = 0;
BasicType type;
ShaderExpressionType type;
};
struct BuiltinVariable;
@@ -48,7 +48,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<BuiltinVariable> Build(BuiltinEntry entry, BasicType varType);
static inline std::shared_ptr<BuiltinVariable> Build(BuiltinEntry entry, ShaderExpressionType varType);
};
struct NamedVariable;
@@ -69,7 +69,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<InputVariable> Build(std::string varName, BasicType varType);
static inline std::shared_ptr<InputVariable> Build(std::string varName, ShaderExpressionType varType);
};
struct LocalVariable;
@@ -81,7 +81,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<LocalVariable> Build(std::string varName, BasicType varType);
static inline std::shared_ptr<LocalVariable> Build(std::string varName, ShaderExpressionType varType);
};
struct OutputVariable;
@@ -93,7 +93,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<OutputVariable> Build(std::string varName, BasicType varType);
static inline std::shared_ptr<OutputVariable> Build(std::string varName, ShaderExpressionType varType);
};
struct ParameterVariable;
@@ -105,7 +105,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<ParameterVariable> Build(std::string varName, BasicType varType);
static inline std::shared_ptr<ParameterVariable> Build(std::string varName, ShaderExpressionType varType);
};
struct UniformVariable;
@@ -117,7 +117,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<UniformVariable> Build(std::string varName, BasicType varType);
static inline std::shared_ptr<UniformVariable> Build(std::string varName, ShaderExpressionType varType);
};
}
}

View File

@@ -7,7 +7,7 @@
namespace Nz::ShaderNodes
{
inline std::shared_ptr<BuiltinVariable> BuiltinVariable::Build(BuiltinEntry variable, BasicType varType)
inline std::shared_ptr<BuiltinVariable> BuiltinVariable::Build(BuiltinEntry variable, ShaderExpressionType varType)
{
auto node = std::make_shared<BuiltinVariable>();
node->entry = variable;
@@ -16,7 +16,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<InputVariable> InputVariable::Build(std::string varName, BasicType varType)
inline std::shared_ptr<InputVariable> InputVariable::Build(std::string varName, ShaderExpressionType varType)
{
auto node = std::make_shared<InputVariable>();
node->name = std::move(varName);
@@ -25,7 +25,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<LocalVariable> LocalVariable::Build(std::string varName, BasicType varType)
inline std::shared_ptr<LocalVariable> LocalVariable::Build(std::string varName, ShaderExpressionType varType)
{
auto node = std::make_shared<LocalVariable>();
node->name = std::move(varName);
@@ -34,7 +34,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<OutputVariable> OutputVariable::Build(std::string varName, BasicType varType)
inline std::shared_ptr<OutputVariable> OutputVariable::Build(std::string varName, ShaderExpressionType varType)
{
auto node = std::make_shared<OutputVariable>();
node->name = std::move(varName);
@@ -43,7 +43,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<ParameterVariable> ParameterVariable::Build(std::string varName, BasicType varType)
inline std::shared_ptr<ParameterVariable> ParameterVariable::Build(std::string varName, ShaderExpressionType varType)
{
auto node = std::make_shared<ParameterVariable>();
node->name = std::move(varName);
@@ -52,7 +52,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<UniformVariable> UniformVariable::Build(std::string varName, BasicType varType)
inline std::shared_ptr<UniformVariable> UniformVariable::Build(std::string varName, ShaderExpressionType varType)
{
auto node = std::make_shared<UniformVariable>();
node->name = std::move(varName);

View File

@@ -27,6 +27,7 @@ namespace Nz
bool IsConditionEnabled(const std::string& name) const;
virtual void Visit(const ShaderNodes::AccessMember& node) = 0;
virtual void Visit(const ShaderNodes::AssignOp& node) = 0;
virtual void Visit(const ShaderNodes::BinaryOp& node) = 0;
virtual void Visit(const ShaderNodes::Branch& node) = 0;