Renderer/ShaderNodes: Add support for accessing struct fields
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@@ -44,6 +44,7 @@ namespace Nz::ShaderBuilder
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template<typename... Args> std::shared_ptr<T> operator()(Args&&... args) const;
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};
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constexpr GenBuilder<ShaderNodes::AccessMember> AccessMember;
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constexpr BinOpBuilder<ShaderNodes::BinaryType::Add> Add;
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constexpr AssignOpBuilder<ShaderNodes::AssignType::Simple> Assign;
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constexpr BuiltinBuilder Builtin;
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