Renderer/ShaderNodes: Add support for accessing struct fields
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@@ -33,6 +33,7 @@ namespace Nz
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void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
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using ShaderVisitor::Visit;
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::BinaryOp& node) override;
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void Visit(const ShaderNodes::Branch& node) override;
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