Renderer/ShaderNodes: Add support for accessing struct fields
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@@ -27,6 +27,7 @@ namespace Nz
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bool IsConditionEnabled(const std::string& name) const;
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virtual void Visit(const ShaderNodes::AccessMember& node) = 0;
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virtual void Visit(const ShaderNodes::AssignOp& node) = 0;
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virtual void Visit(const ShaderNodes::BinaryOp& node) = 0;
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virtual void Visit(const ShaderNodes::Branch& node) = 0;
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