Renderer/ShaderNodes: Add support for accessing struct fields

This commit is contained in:
Jérôme Leclercq
2020-07-19 21:05:46 +02:00
parent 1d2fb88198
commit 086f76fb97
15 changed files with 221 additions and 62 deletions

View File

@@ -21,6 +21,8 @@ namespace Nz
if (!ValidateShader(shader, &error))
throw std::runtime_error("Invalid shader AST: " + error);
m_context.shader = &shader;
State state;
m_currentState = &state;
CallOnExit onExit([this]()
@@ -294,7 +296,30 @@ namespace Nz
AppendLine();
AppendLine("}");
}
void GlslWriter::Visit(const ShaderNodes::AccessMember& node)
{
Append("(");
Visit(node.structExpr);
Append(")");
const ShaderExpressionType& exprType = node.structExpr->GetExpressionType();
assert(std::holds_alternative<std::string>(exprType));
const std::string& structName = std::get<std::string>(exprType);
const auto& structs = m_context.shader->GetStructs();
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
assert(it != structs.end());
const ShaderAst::Struct& s = *it;
assert(node.memberIndex < s.members.size());
const auto& member = s.members[node.memberIndex];
Append(".");
Append(member.name);
}
void GlslWriter::Visit(const ShaderNodes::AssignOp& node)
{
Visit(node.left);
@@ -374,9 +399,7 @@ namespace Nz
Append(node.exprType);
Append("(");
unsigned int i = 0;
unsigned int requiredComponents = ShaderNodes::Node::GetComponentCount(node.exprType);
while (requiredComponents > 0)
for (std::size_t i = 0; node.expressions[i]; ++i)
{
if (i != 0)
m_currentState->stream << ", ";
@@ -385,7 +408,6 @@ namespace Nz
NazaraAssert(exprPtr, "Invalid expression");
Visit(exprPtr);
requiredComponents -= ShaderNodes::Node::GetComponentCount(exprPtr->GetExpressionType());
}
Append(")");

View File

@@ -47,7 +47,7 @@ namespace Nz::ShaderNodes
return ExpressionCategory::LValue;
}
BasicType Identifier::GetExpressionType() const
ShaderExpressionType Identifier::GetExpressionType() const
{
assert(var);
return var->type;
@@ -58,8 +58,22 @@ namespace Nz::ShaderNodes
visitor.Visit(*this);
}
ExpressionCategory ShaderNodes::AccessMember::GetExpressionCategory() const
{
return ExpressionCategory::LValue;
}
BasicType AssignOp::GetExpressionType() const
ShaderExpressionType AccessMember::GetExpressionType() const
{
return exprType;
}
void AccessMember::Visit(ShaderVisitor& visitor)
{
visitor.Visit(*this);
}
ShaderExpressionType AssignOp::GetExpressionType() const
{
return left->GetExpressionType();
}
@@ -70,31 +84,39 @@ namespace Nz::ShaderNodes
}
BasicType BinaryOp::GetExpressionType() const
ShaderExpressionType BinaryOp::GetExpressionType() const
{
ShaderNodes::BasicType exprType = ShaderNodes::BasicType::Void;
std::optional<ShaderExpressionType> exprType;
switch (op)
{
case ShaderNodes::BinaryType::Add:
case ShaderNodes::BinaryType::Substract:
case BinaryType::Add:
case BinaryType::Substract:
exprType = left->GetExpressionType();
break;
case ShaderNodes::BinaryType::Divide:
case ShaderNodes::BinaryType::Multiply:
//FIXME
exprType = static_cast<BasicType>(std::max(UnderlyingCast(left->GetExpressionType()), UnderlyingCast(right->GetExpressionType())));
break;
case BinaryType::Divide:
case BinaryType::Multiply:
{
const ShaderExpressionType& leftExprType = left->GetExpressionType();
assert(std::holds_alternative<BasicType>(leftExprType));
case ShaderNodes::BinaryType::Equality:
const ShaderExpressionType& rightExprType = right->GetExpressionType();
assert(std::holds_alternative<BasicType>(rightExprType));
//FIXME
exprType = static_cast<BasicType>(std::max(UnderlyingCast(std::get<BasicType>(leftExprType)), UnderlyingCast(std::get<BasicType>(rightExprType))));
break;
}
case BinaryType::Equality:
exprType = BasicType::Boolean;
break;
}
NazaraAssert(exprType != ShaderNodes::BasicType::Void, "Unhandled builtin");
NazaraAssert(exprType.has_value(), "Unhandled builtin");
return exprType;
return *exprType;
}
void BinaryOp::Visit(ShaderVisitor& visitor)
@@ -109,7 +131,7 @@ namespace Nz::ShaderNodes
}
BasicType Constant::GetExpressionType() const
ShaderExpressionType Constant::GetExpressionType() const
{
return exprType;
}
@@ -119,7 +141,7 @@ namespace Nz::ShaderNodes
visitor.Visit(*this);
}
BasicType Cast::GetExpressionType() const
ShaderExpressionType Cast::GetExpressionType() const
{
return exprType;
}
@@ -135,9 +157,12 @@ namespace Nz::ShaderNodes
return ExpressionCategory::LValue;
}
BasicType SwizzleOp::GetExpressionType() const
ShaderExpressionType SwizzleOp::GetExpressionType() const
{
return static_cast<BasicType>(UnderlyingCast(GetComponentType(expression->GetExpressionType())) + componentCount - 1);
const ShaderExpressionType& exprType = expression->GetExpressionType();
assert(std::holds_alternative<BasicType>(exprType));
return static_cast<BasicType>(UnderlyingCast(GetComponentType(std::get<BasicType>(exprType))) + componentCount - 1);
}
void SwizzleOp::Visit(ShaderVisitor& visitor)
@@ -146,7 +171,7 @@ namespace Nz::ShaderNodes
}
BasicType Sample2D::GetExpressionType() const
ShaderExpressionType Sample2D::GetExpressionType() const
{
return BasicType::Float4;
}
@@ -157,7 +182,7 @@ namespace Nz::ShaderNodes
}
BasicType IntrinsicCall::GetExpressionType() const
ShaderExpressionType IntrinsicCall::GetExpressionType() const
{
switch (intrinsic)
{

View File

@@ -22,6 +22,11 @@ namespace Nz
{
}
void Visit(const ShaderNodes::AccessMember& node) override
{
Serialize(node);
}
void Visit(const ShaderNodes::AssignOp& node) override
{
Serialize(node);
@@ -125,6 +130,13 @@ namespace Nz
};
}
void ShaderSerializerBase::Serialize(ShaderNodes::AccessMember& node)
{
Value(node.memberIndex);
Node(node.structExpr);
Type(node.exprType);
}
void ShaderSerializerBase::Serialize(ShaderNodes::AssignOp& node)
{
Enum(node.op);
@@ -153,8 +165,8 @@ namespace Nz
void ShaderSerializerBase::Serialize(ShaderNodes::BuiltinVariable& node)
{
Enum(node.type);
Enum(node.type);
Enum(node.entry);
Type(node.type);
}
void ShaderSerializerBase::Serialize(ShaderNodes::Cast& node)
@@ -219,7 +231,7 @@ namespace Nz
void ShaderSerializerBase::Serialize(ShaderNodes::NamedVariable& node)
{
Value(node.name);
Enum(node.type);
Type(node.type);
}
void ShaderSerializerBase::Serialize(ShaderNodes::Sample2D& node)
@@ -348,6 +360,26 @@ namespace Nz
}
}
void ShaderSerializer::Type(ShaderExpressionType& type)
{
std::visit([&](auto&& arg)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
{
m_stream << UInt8(0);
m_stream << UInt32(arg);
}
else if constexpr (std::is_same_v<T, std::string>)
{
m_stream << UInt8(1);
m_stream << arg;
}
else
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
}, type);
}
void ShaderSerializer::Node(const ShaderNodes::NodePtr& node)
{
Node(const_cast<ShaderNodes::NodePtr&>(node)); //< Yes const_cast is ugly but it won't be used for writing

View File

@@ -21,7 +21,7 @@ namespace Nz
struct Local
{
std::string name;
ShaderNodes::BasicType type;
ShaderExpressionType type;
};
const ShaderAst::Function* currentFunction;
@@ -83,6 +83,28 @@ namespace Nz
throw AstError{ "Left expression type must match right expression type" };
}
void ShaderValidator::Visit(const ShaderNodes::AccessMember& node)
{
const ShaderExpressionType& exprType = MandatoryExpr(node.structExpr)->GetExpressionType();
if (!std::holds_alternative<std::string>(exprType))
throw AstError{ "expression is not a structure" };
const std::string& structName = std::get<std::string>(exprType);
const auto& structs = m_shader.GetStructs();
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == structName; });
if (it == structs.end())
throw AstError{ "invalid structure" };
const ShaderAst::Struct& s = *it;
if (node.memberIndex >= s.members.size())
throw AstError{ "member index out of bounds" };
const auto& member = s.members[node.memberIndex];
if (member.type != node.exprType)
throw AstError{ "member type does not match node type" };
}
void ShaderValidator::Visit(const ShaderNodes::AssignOp& node)
{
MandatoryNode(node.left);
@@ -101,8 +123,16 @@ namespace Nz
MandatoryNode(node.left);
MandatoryNode(node.right);
ShaderNodes::BasicType leftType = node.left->GetExpressionType();
ShaderNodes::BasicType rightType = node.right->GetExpressionType();
const ShaderExpressionType& leftExprType = MandatoryExpr(node.left)->GetExpressionType();
if (!std::holds_alternative<ShaderNodes::BasicType>(leftExprType))
throw AstError{ "left expression type does not support binary operation" };
const ShaderExpressionType& rightExprType = MandatoryExpr(node.right)->GetExpressionType();
if (!std::holds_alternative<ShaderNodes::BasicType>(rightExprType))
throw AstError{ "right expression type does not support binary operation" };
ShaderNodes::BasicType leftType = std::get<ShaderNodes::BasicType>(leftExprType);
ShaderNodes::BasicType rightType = std::get<ShaderNodes::BasicType>(rightExprType);
switch (node.op)
{
@@ -179,7 +209,11 @@ namespace Nz
if (!exprPtr)
break;
componentCount += node.GetComponentCount(exprPtr->GetExpressionType());
const ShaderExpressionType& exprType = exprPtr->GetExpressionType();
if (!std::holds_alternative<ShaderNodes::BasicType>(exprType))
throw AstError{ "incompatible type" };
componentCount += node.GetComponentCount(std::get<ShaderNodes::BasicType>(exprType));
Visit(exprPtr);
}
@@ -318,7 +352,7 @@ namespace Nz
for (auto& param : node.parameters)
MandatoryNode(param);
ShaderNodes::BasicType type = node.parameters.front()->GetExpressionType();
ShaderExpressionType type = node.parameters.front()->GetExpressionType();
for (std::size_t i = 1; i < node.parameters.size(); ++i)
{
if (type != node.parameters[i]->GetExpressionType())
@@ -333,7 +367,7 @@ namespace Nz
{
case ShaderNodes::IntrinsicType::CrossProduct:
{
if (node.parameters[0]->GetExpressionType() != ShaderNodes::BasicType::Float3)
if (node.parameters[0]->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Float3 })
throw AstError{ "CrossProduct only works with Float3 expressions" };
break;
@@ -349,10 +383,10 @@ namespace Nz
void ShaderValidator::Visit(const ShaderNodes::Sample2D& node)
{
if (MandatoryExpr(node.sampler)->GetExpressionType() != ShaderNodes::BasicType::Sampler2D)
if (MandatoryExpr(node.sampler)->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Sampler2D })
throw AstError{ "Sampler must be a Sampler2D" };
if (MandatoryExpr(node.coordinates)->GetExpressionType() != ShaderNodes::BasicType::Float2)
if (MandatoryExpr(node.coordinates)->GetExpressionType() != ShaderExpressionType{ ShaderNodes::BasicType::Float2 })
throw AstError{ "Coordinates must be a Float2" };
Visit(node.sampler);
@@ -378,7 +412,11 @@ namespace Nz
if (node.componentCount > 4)
throw AstError{ "Cannot swizzle more than four elements" };
switch (MandatoryExpr(node.expression)->GetExpressionType())
const ShaderExpressionType& exprType = MandatoryExpr(node.expression)->GetExpressionType();
if (!std::holds_alternative<ShaderNodes::BasicType>(exprType))
throw AstError{ "Cannot swizzle this type" };
switch (std::get<ShaderNodes::BasicType>(exprType))
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2: