ShaderNode: Add save/load
This commit is contained in:
@@ -1 +1,15 @@
|
||||
#include <ShaderNode/Enums.hpp>
|
||||
|
||||
template<typename T>
|
||||
std::optional<T> DecodeEnum(const std::string_view& str)
|
||||
{
|
||||
constexpr std::size_t ValueCount = static_cast<std::size_t>(T::Max) + 1;
|
||||
for (std::size_t i = 0; i < ValueCount; ++i)
|
||||
{
|
||||
T value = static_cast<T>(i);
|
||||
if (str == EnumToString(value))
|
||||
return value;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user