Graphics: Add RenderElement and ElementRenderer (WIP)
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include/Nazara/Graphics/ElementRenderer.hpp
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32
include/Nazara/Graphics/ElementRenderer.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ELEMENTRENDERER_HPP
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#define NAZARA_ELEMENTRENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class CommandBufferBuilder;
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class RenderElement;
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class ElementRenderer
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{
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public:
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ElementRenderer() = default;
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virtual ~ElementRenderer();
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virtual void Render(CommandBufferBuilder& commandBuffer, const RenderElement** elements, std::size_t elementCount) = 0;
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};
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}
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#include <Nazara/Graphics/ElementRenderer.inl>
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#endif
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