Graphics: Add RenderElement and ElementRenderer (WIP)
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@@ -16,6 +16,7 @@ namespace Nz
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{
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class CommandBufferBuilder;
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class Material;
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class RenderElement;
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class WorldInstance;
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class NAZARA_GRAPHICS_API InstancedRenderable
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@@ -26,7 +27,7 @@ namespace Nz
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InstancedRenderable(InstancedRenderable&&) noexcept = default;
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~InstancedRenderable();
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virtual void Draw(const std::string& pass, CommandBufferBuilder& commandBuffer) const = 0;
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virtual void BuildElement(const std::string& pass, WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const = 0;
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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virtual std::size_t GetMaterialCount() const = 0;
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