Graphics: Add RenderElement and ElementRenderer (WIP)

This commit is contained in:
Jérôme Leclercq
2021-07-25 21:13:24 +02:00
parent d647fdc59b
commit 08921b36a6
27 changed files with 3239 additions and 38 deletions

View File

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERQUEUEREGISTRY_HPP
#define NAZARA_RENDERQUEUEREGISTRY_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Thirdparty/robin_hood/robin_hood.h>
namespace Nz
{
class AbstractBuffer;
class RenderPipeline;
class RenderQueueRegistry
{
public:
RenderQueueRegistry() = default;
~RenderQueueRegistry() = default;
inline void Clear();
inline std::size_t FetchLayerIndex(int renderLayer) const;
inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
inline std::size_t FetchVertexBuffer(const AbstractBuffer* vertexBuffer) const;
inline void RegisterLayer(int renderLayer);
inline void RegisterPipeline(const RenderPipeline* pipeline);
inline void RegisterVertexBuffer(const AbstractBuffer* vertexBuffer);
private:
robin_hood::unordered_map<int, std::size_t> m_renderLayerRegistry;
robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
robin_hood::unordered_map<const AbstractBuffer*, std::size_t> m_vertexBufferRegistry;
};
}
#include <Nazara/Graphics/RenderQueueRegistry.inl>
#endif