Graphics: Add RenderElement and ElementRenderer (WIP)
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57
include/Nazara/Graphics/RenderQueueRegistry.inl
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57
include/Nazara/Graphics/RenderQueueRegistry.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline void RenderQueueRegistry::Clear()
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{
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m_renderLayerRegistry.clear();
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m_pipelineRegistry.clear();
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}
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inline std::size_t RenderQueueRegistry::FetchLayerIndex(int renderLayer) const
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{
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auto it = m_renderLayerRegistry.find(renderLayer);
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assert(it != m_renderLayerRegistry.end());
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return it->second;
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}
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inline std::size_t RenderQueueRegistry::FetchPipelineIndex(const RenderPipeline* pipeline) const
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{
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auto it = m_pipelineRegistry.find(pipeline);
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assert(it != m_pipelineRegistry.end());
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return it->second;
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}
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inline std::size_t RenderQueueRegistry::FetchVertexBuffer(const AbstractBuffer* vertexBuffer) const
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{
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auto it = m_vertexBufferRegistry.find(vertexBuffer);
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assert(it != m_vertexBufferRegistry.end());
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return it->second;
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}
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inline void RenderQueueRegistry::RegisterLayer(int renderLayer)
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{
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m_renderLayerRegistry.try_emplace(renderLayer, m_renderLayerRegistry.size());
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}
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inline void RenderQueueRegistry::RegisterPipeline(const RenderPipeline* pipeline)
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{
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m_pipelineRegistry.try_emplace(pipeline, m_pipelineRegistry.size());
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}
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inline void RenderQueueRegistry::RegisterVertexBuffer(const AbstractBuffer* vertexBuffer)
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{
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m_vertexBufferRegistry.try_emplace(vertexBuffer, m_vertexBufferRegistry.size());
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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