Graphics: Add RenderElement and ElementRenderer (WIP)

This commit is contained in:
Jérôme Leclercq
2021-07-25 21:13:24 +02:00
parent d647fdc59b
commit 08921b36a6
27 changed files with 3239 additions and 38 deletions

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SUBMESHRENDERER_HPP
#define NAZARA_SUBMESHRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
namespace Nz
{
class SubmeshRenderer : public ElementRenderer
{
public:
SubmeshRenderer() = default;
~SubmeshRenderer() = default;
void Render(CommandBufferBuilder& commandBuffer, const RenderElement** elements, std::size_t elementCount) override;
};
}
#include <Nazara/Graphics/SubmeshRenderer.inl>
#endif