Improve texture view support
This commit is contained in:
committed by
Jérôme Leclercq
parent
42f8cdb151
commit
08ea4c87a7
@@ -25,6 +25,7 @@ namespace Nz
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class OpenGLCommandPool;
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class OpenGLFramebuffer;
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class OpenGLRenderPass;
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class OpenGLTexture;
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class NAZARA_OPENGLRENDERER_API OpenGLCommandBuffer final : public CommandBuffer
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{
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@@ -41,11 +42,11 @@ namespace Nz
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inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
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inline void BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
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inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
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inline void BlitTexture(const GL::Texture& source, const Boxui& sourceBox, const GL::Texture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
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inline void BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
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inline void CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyTexture(const GL::Texture& source, const Boxui& sourceBox, const GL::Texture& target, const Vector3ui& targetPoint);
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inline void CopyTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Vector3ui& targetPoint);
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inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
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inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0);
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@@ -81,8 +82,8 @@ namespace Nz
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struct BlitTextureData
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{
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const GL::Texture* source;
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const GL::Texture* target;
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const OpenGLTexture* source;
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const OpenGLTexture* target;
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Boxui sourceBox;
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Boxui targetBox;
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SamplerFilter filter;
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@@ -99,8 +100,8 @@ namespace Nz
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struct CopyTextureData
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{
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const GL::Texture* source;
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const GL::Texture* target;
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const OpenGLTexture* source;
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const OpenGLTexture* target;
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Boxui sourceBox;
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Vector3ui targetPoint;
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};
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