Moved name attribute from Node to SceneNode

Former-commit-id: 6f920af67cd6c339d132a67b364742fdf172d5e9
This commit is contained in:
Lynix
2015-01-24 14:13:11 +01:00
parent e46cb43ef5
commit 090263d847
4 changed files with 16 additions and 15 deletions

View File

@@ -93,6 +93,11 @@ NzVector3f NzSceneNode::GetLeft() const
return NzNode::GetLeft();
}
const NzString& NzSceneNode::GetName() const
{
return m_name;
}
nzNodeType NzSceneNode::GetNodeType() const
{
return nzNodeType_Scene;
@@ -139,6 +144,11 @@ bool NzSceneNode::IsVisible() const
return m_visible;
}
void NzSceneNode::SetName(const NzString& name)
{
m_name = name;
}
NzSceneNode& NzSceneNode::operator=(const NzSceneNode& sceneNode)
{
NzNode::operator=(sceneNode);