Renderer: Add support for storage buffers
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@@ -18,11 +18,14 @@ namespace Nz
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bool anisotropicFiltering = false;
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bool depthClamping = false;
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bool nonSolidFaceFilling = false;
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bool storageBuffers = false;
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};
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struct RenderDeviceLimits
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{
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UInt64 minUniformBufferOffsetAlignment;
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UInt64 maxStorageBufferSize;
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UInt64 maxUniformBufferSize;
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};
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struct RenderDeviceInfo
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