Renderer: Add support for storage buffers

This commit is contained in:
SirLynix
2022-06-17 20:15:16 +02:00
parent 0978feafbc
commit 093d9d344e
16 changed files with 160 additions and 18 deletions

View File

@@ -18,11 +18,14 @@ namespace Nz
bool anisotropicFiltering = false;
bool depthClamping = false;
bool nonSolidFaceFilling = false;
bool storageBuffers = false;
};
struct RenderDeviceLimits
{
UInt64 minUniformBufferOffsetAlignment;
UInt64 maxStorageBufferSize;
UInt64 maxUniformBufferSize;
};
struct RenderDeviceInfo