Renderer: Add support for storage buffers
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@@ -19,6 +19,7 @@ namespace Nz
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switch (type)
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{
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case BufferType::Index: target = GL::BufferTarget::ElementArray; break;
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case BufferType::Storage: target = GL::BufferTarget::Storage; break;
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case BufferType::Uniform: target = GL::BufferTarget::Uniform; break;
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case BufferType::Vertex: target = GL::BufferTarget::Array; break;
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