Renderer: Add support for storage buffers

This commit is contained in:
SirLynix
2022-06-17 20:15:16 +02:00
parent 0978feafbc
commit 093d9d344e
16 changed files with 160 additions and 18 deletions

View File

@@ -87,6 +87,16 @@ namespace Nz
return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId));
}
auto OpenGLRenderPipelineLayout::GetStorageBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex) -> StorageBufferDescriptor&
{
assert(poolIndex < m_descriptorPools.size());
auto& pool = m_descriptorPools[poolIndex];
assert(!pool.freeBindings.Test(bindingIndex));
assert(descriptorIndex < m_maxDescriptorCount);
return pool.descriptors[bindingIndex * m_maxDescriptorCount + descriptorIndex].emplace<StorageBufferDescriptor>();
}
auto OpenGLRenderPipelineLayout::GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex) -> TextureDescriptor&
{
assert(poolIndex < m_descriptorPools.size());