Physics2D/PhysWorld2D: Fix crash with physics callbacks
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@@ -72,7 +72,7 @@ namespace Nz
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{
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{
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auto it = m_callbacks.emplace(handler, std::make_unique<Callback>(callbacks)).first;
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auto it = m_callbacks.emplace(handler, std::make_unique<Callback>(callbacks)).first;
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handler->userData = &it->second;
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handler->userData = it->second.get();
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if (callbacks.startCallback)
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if (callbacks.startCallback)
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{
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{
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