OpenGLRenderer: Fix explicit texture/block binding (fixes GLSL ES 3.0 support)
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@@ -7,6 +7,10 @@
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namespace Nz
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{
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inline auto OpenGLShaderModule::GetExplicitBindings() const -> const std::vector<ExplicitBinding>&
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{
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return m_explicitBindings;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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