OpenGLRenderer: Fix explicit texture/block binding (fixes GLSL ES 3.0 support)
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@@ -44,6 +44,7 @@ namespace Nz::GL
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inline void Link();
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inline void Uniform(GLint uniformLocation, float value) const;
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inline void Uniform(GLint uniformLocation, int value) const;
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inline void UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const;
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Program& operator=(const Program&) = delete;
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