OpenGLRenderer: Fix explicit texture/block binding (fixes GLSL ES 3.0 support)

This commit is contained in:
SirLynix
2022-08-12 23:01:58 +02:00
parent c4a3b3f18a
commit 099528758c
6 changed files with 67 additions and 9 deletions

View File

@@ -44,6 +44,7 @@ namespace Nz::GL
inline void Link();
inline void Uniform(GLint uniformLocation, float value) const;
inline void Uniform(GLint uniformLocation, int value) const;
inline void UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const;
Program& operator=(const Program&) = delete;