OpenGLRenderer: Fix explicit texture/block binding (fixes GLSL ES 3.0 support)
This commit is contained in:
parent
c4a3b3f18a
commit
099528758c
|
|
@ -22,17 +22,28 @@ namespace Nz
|
||||||
class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
|
class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
struct ExplicitBinding;
|
||||||
|
|
||||||
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states = {});
|
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states = {});
|
||||||
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states = {});
|
OpenGLShaderModule(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states = {});
|
||||||
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
|
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
|
||||||
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
|
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
|
||||||
~OpenGLShaderModule() = default;
|
~OpenGLShaderModule() = default;
|
||||||
|
|
||||||
nzsl::ShaderStageTypeFlags Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping) const;
|
nzsl::ShaderStageTypeFlags Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping, std::vector<ExplicitBinding>* explicitBindings) const;
|
||||||
|
|
||||||
|
inline const std::vector<ExplicitBinding>& GetExplicitBindings() const;
|
||||||
|
|
||||||
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
|
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
|
||||||
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
|
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
|
||||||
|
|
||||||
|
struct ExplicitBinding
|
||||||
|
{
|
||||||
|
std::string name;
|
||||||
|
unsigned int binding;
|
||||||
|
bool isBlock;
|
||||||
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void Create(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
|
void Create(OpenGLDevice& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
|
||||||
|
|
||||||
|
|
@ -56,6 +67,7 @@ namespace Nz
|
||||||
|
|
||||||
OpenGLDevice& m_device;
|
OpenGLDevice& m_device;
|
||||||
nzsl::ShaderWriter::States m_states;
|
nzsl::ShaderWriter::States m_states;
|
||||||
|
std::vector<ExplicitBinding> m_explicitBindings;
|
||||||
std::vector<Shader> m_shaders;
|
std::vector<Shader> m_shaders;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,10 @@
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
|
inline auto OpenGLShaderModule::GetExplicitBindings() const -> const std::vector<ExplicitBinding>&
|
||||||
|
{
|
||||||
|
return m_explicitBindings;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <Nazara/OpenGLRenderer/DebugOff.hpp>
|
#include <Nazara/OpenGLRenderer/DebugOff.hpp>
|
||||||
|
|
|
||||||
|
|
@ -44,6 +44,7 @@ namespace Nz::GL
|
||||||
inline void Link();
|
inline void Link();
|
||||||
|
|
||||||
inline void Uniform(GLint uniformLocation, float value) const;
|
inline void Uniform(GLint uniformLocation, float value) const;
|
||||||
|
inline void Uniform(GLint uniformLocation, int value) const;
|
||||||
inline void UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const;
|
inline void UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const;
|
||||||
|
|
||||||
Program& operator=(const Program&) = delete;
|
Program& operator=(const Program&) = delete;
|
||||||
|
|
|
||||||
|
|
@ -203,6 +203,15 @@ namespace Nz::GL
|
||||||
context.glUniform1f(uniformLocation, value);
|
context.glUniform1f(uniformLocation, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void Program::Uniform(GLint uniformLocation, int value) const
|
||||||
|
{
|
||||||
|
assert(m_objectId);
|
||||||
|
|
||||||
|
const Context& context = EnsureDeviceContext();
|
||||||
|
context.BindProgram(m_objectId);
|
||||||
|
context.glUniform1i(uniformLocation, value);
|
||||||
|
}
|
||||||
|
|
||||||
inline void Program::UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const
|
inline void Program::UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const
|
||||||
{
|
{
|
||||||
assert(m_objectId);
|
assert(m_objectId);
|
||||||
|
|
|
||||||
|
|
@ -34,11 +34,12 @@ namespace Nz
|
||||||
activeContext->UpdateStates(m_pipelineInfo, false);
|
activeContext->UpdateStates(m_pipelineInfo, false);
|
||||||
|
|
||||||
nzsl::ShaderStageTypeFlags stageFlags;
|
nzsl::ShaderStageTypeFlags stageFlags;
|
||||||
|
std::vector<OpenGLShaderModule::ExplicitBinding> explicitBindings;
|
||||||
|
|
||||||
for (const auto& shaderModulePtr : m_pipelineInfo.shaderModules)
|
for (const auto& shaderModulePtr : m_pipelineInfo.shaderModules)
|
||||||
{
|
{
|
||||||
OpenGLShaderModule& shaderModule = static_cast<OpenGLShaderModule&>(*shaderModulePtr);
|
OpenGLShaderModule& shaderModule = static_cast<OpenGLShaderModule&>(*shaderModulePtr);
|
||||||
stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping());
|
stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping(), &explicitBindings);
|
||||||
}
|
}
|
||||||
|
|
||||||
// OpenGL ES programs must have both vertex and fragment shaders or a compute shader or a mesh and fragment shader.
|
// OpenGL ES programs must have both vertex and fragment shaders or a compute shader or a mesh and fragment shader.
|
||||||
|
|
@ -53,7 +54,7 @@ namespace Nz
|
||||||
dummyModule.rootNode->statements.push_back(nzsl::ShaderBuilder::DeclareFunction(stage, "main", {}, {}));
|
dummyModule.rootNode->statements.push_back(nzsl::ShaderBuilder::DeclareFunction(stage, "main", {}, {}));
|
||||||
|
|
||||||
OpenGLShaderModule shaderModule(device, stage, dummyModule);
|
OpenGLShaderModule shaderModule(device, stage, dummyModule);
|
||||||
stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping());
|
stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping(), &explicitBindings);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -70,6 +71,26 @@ namespace Nz
|
||||||
m_flipYUniformLocation = m_program.GetUniformLocation(nzsl::GlslWriter::GetFlipYUniformName().data());
|
m_flipYUniformLocation = m_program.GetUniformLocation(nzsl::GlslWriter::GetFlipYUniformName().data());
|
||||||
if (m_flipYUniformLocation != -1)
|
if (m_flipYUniformLocation != -1)
|
||||||
m_program.Uniform(m_flipYUniformLocation, 1.f);
|
m_program.Uniform(m_flipYUniformLocation, 1.f);
|
||||||
|
|
||||||
|
for (const auto& explicitBinding : explicitBindings)
|
||||||
|
{
|
||||||
|
if (explicitBinding.isBlock)
|
||||||
|
{
|
||||||
|
GLuint blockIndex = m_program.GetUniformBlockIndex(explicitBinding.name);
|
||||||
|
if (blockIndex == GL_INVALID_INDEX)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_program.UniformBlockBinding(blockIndex, explicitBinding.binding);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int location = m_program.GetUniformLocation(explicitBinding.name);
|
||||||
|
if (location == -1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_program.Uniform(location, static_cast<int>(explicitBinding.binding)); //< FIXME: Use SafeCast
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLRenderPipeline::Apply(const GL::Context& context, bool flipViewport) const
|
void OpenGLRenderPipeline::Apply(const GL::Context& context, bool flipViewport) const
|
||||||
|
|
|
||||||
|
|
@ -83,7 +83,7 @@ namespace Nz
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nzsl::ShaderStageTypeFlags OpenGLShaderModule::Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping) const
|
nzsl::ShaderStageTypeFlags OpenGLShaderModule::Attach(GL::Program& program, const nzsl::GlslWriter::BindingMapping& bindingMapping, std::vector<ExplicitBinding>* explicitBindings) const
|
||||||
{
|
{
|
||||||
const auto& context = m_device.GetReferenceContext();
|
const auto& context = m_device.GetReferenceContext();
|
||||||
const auto& contextParams = context.GetParams();
|
const auto& contextParams = context.GetParams();
|
||||||
|
|
@ -120,13 +120,24 @@ namespace Nz
|
||||||
nzsl::GlslWriter::Output output = writer.Generate(shaderEntry.stage, *arg.ast, bindingMapping, m_states);
|
nzsl::GlslWriter::Output output = writer.Generate(shaderEntry.stage, *arg.ast, bindingMapping, m_states);
|
||||||
shader.SetSource(output.code.data(), GLint(output.code.size()));
|
shader.SetSource(output.code.data(), GLint(output.code.size()));
|
||||||
|
|
||||||
for (const auto& [name, bindingPoint] : output.explicitUniformBlockBinding)
|
if (explicitBindings)
|
||||||
{
|
{
|
||||||
GLuint blockIndex = program.GetUniformBlockIndex(name);
|
explicitBindings->reserve(explicitBindings->size() + output.explicitTextureBinding.size() + output.explicitUniformBlockBinding.size());
|
||||||
if (blockIndex == GL_INVALID_INDEX)
|
for (const auto& [name, bindingPoint] : output.explicitTextureBinding)
|
||||||
continue;
|
{
|
||||||
|
auto& explicitBinding = explicitBindings->emplace_back();
|
||||||
|
explicitBinding.name = name;
|
||||||
|
explicitBinding.binding = bindingPoint;
|
||||||
|
explicitBinding.isBlock = false;
|
||||||
|
}
|
||||||
|
|
||||||
program.UniformBlockBinding(blockIndex, bindingPoint);
|
for (const auto& [name, bindingPoint] : output.explicitUniformBlockBinding)
|
||||||
|
{
|
||||||
|
auto& explicitBinding = explicitBindings->emplace_back();
|
||||||
|
explicitBinding.name = name;
|
||||||
|
explicitBinding.binding = bindingPoint;
|
||||||
|
explicitBinding.isBlock = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue