Shader: Add SpirvDecoder
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87
src/Nazara/Shader/SpirvDecoder.cpp
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87
src/Nazara/Shader/SpirvDecoder.cpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvDecoder.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <cassert>
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#include <iomanip>
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#include <sstream>
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#include <stdexcept>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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void SpirvDecoder::Decode(const UInt32* codepoints, std::size_t count)
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{
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m_currentCodepoint = codepoints;
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m_codepointEnd = codepoints + count;
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UInt32 magicNumber = ReadWord();
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if (magicNumber != SpirvMagicNumber)
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throw std::runtime_error("invalid Spir-V: magic number didn't match");
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UInt32 versionNumber = ReadWord();
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if (versionNumber > SpirvVersion)
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throw std::runtime_error("Spir-V is more recent than decoder, dismissing");
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SpirvHeader header;
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header.generatorId = ReadWord();
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header.bound = ReadWord();
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header.schema = ReadWord();
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header.versionNumber = versionNumber;
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if (!HandleHeader(header))
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return;
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while (m_currentCodepoint < m_codepointEnd)
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{
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UInt32 firstWord = ReadWord();
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UInt16 wordCount = static_cast<UInt16>((firstWord >> 16) & 0xFFFF);
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UInt16 opcode = static_cast<UInt16>(firstWord & 0xFFFF);
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const SpirvInstruction* inst = GetInstructionData(opcode);
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if (!inst)
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throw std::runtime_error("invalid instruction");
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if (!HandleOpcode(*inst, wordCount))
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break;
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m_currentCodepoint += wordCount - 1;
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}
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}
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bool SpirvDecoder::HandleHeader(const SpirvHeader& /*header*/)
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{
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return true;
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}
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std::string SpirvDecoder::ReadString()
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{
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std::string str;
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for (;;)
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{
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UInt32 value = ReadWord();
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for (std::size_t j = 0; j < 4; ++j)
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{
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char c = static_cast<char>((value >> (j * 8)) & 0xFF);
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if (c == '\0')
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return str;
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str.push_back(c);
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}
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}
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}
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UInt32 SpirvDecoder::ReadWord()
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{
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if (m_currentCodepoint >= m_codepointEnd)
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throw std::runtime_error("unexpected end of stream");
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return *m_currentCodepoint++;
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}
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}
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