ShaderAst: Add node editor window
This commit is contained in:
@@ -11,6 +11,8 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class ShaderNode;
|
||||
|
||||
class ShaderGraph
|
||||
{
|
||||
public:
|
||||
@@ -52,6 +54,7 @@ class ShaderGraph
|
||||
|
||||
NazaraSignal(OnInputListUpdate, ShaderGraph*);
|
||||
NazaraSignal(OnInputUpdate, ShaderGraph*, std::size_t /*inputIndex*/);
|
||||
NazaraSignal(OnSelectedNodeUpdate, ShaderGraph*, ShaderNode* /*node*/);
|
||||
NazaraSignal(OnTextureListUpdate, ShaderGraph*);
|
||||
NazaraSignal(OnTexturePreviewUpdate, ShaderGraph*, std::size_t /*textureIndex*/);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user