Relaxed constant access

Former-commit-id: 885a7f065ccf9ff1fdbef23c88b852bb2e48fac7
This commit is contained in:
Lynix
2013-01-15 16:53:59 +01:00
parent 3080ed8a43
commit 09e0ab898d
4 changed files with 41 additions and 41 deletions

View File

@@ -42,7 +42,7 @@ NzModel::~NzModel()
Reset();
}
const NzAnimation* NzModel::GetAnimation() const
NzAnimation* NzModel::GetAnimation() const
{
return m_animation;
}
@@ -60,7 +60,7 @@ const NzAxisAlignedBox& NzModel::GetAABB() const
return m_mesh->GetAABB();
}
const NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
{
#if NAZARA_3D_SAFE
if (matIndex >= m_matCount)
@@ -73,7 +73,7 @@ const NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
return m_materials[matIndex];
}
const NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, unsigned int matIndex) const
NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, unsigned int matIndex) const
{
#if NAZARA_3D_SAFE
if (skinIndex >= m_skinCount)
@@ -102,7 +102,7 @@ unsigned int NzModel::GetSkinCount() const
return m_skinCount;
}
const NzMesh* NzModel::GetMesh() const
NzMesh* NzModel::GetMesh() const
{
return m_mesh;
}
@@ -199,7 +199,7 @@ void NzModel::Reset()
}
}
bool NzModel::SetAnimation(const NzAnimation* animation)
bool NzModel::SetAnimation(NzAnimation* animation)
{
#if NAZARA_3D_SAFE
if (!m_mesh)
@@ -243,7 +243,7 @@ bool NzModel::SetAnimation(const NzAnimation* animation)
return true;
}
void NzModel::SetMaterial(unsigned int matIndex, const NzMaterial* material)
void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
{
#if NAZARA_3D_SAFE
if (matIndex >= m_matCount)
@@ -263,7 +263,7 @@ void NzModel::SetMaterial(unsigned int matIndex, const NzMaterial* material)
m_materials[matIndex]->AddResourceReference();
}
void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, const NzMaterial* material)
void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material)
{
#if NAZARA_3D_SAFE
if (skinIndex >= m_skinCount)
@@ -291,7 +291,7 @@ void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, const N
m_materials[index]->AddResourceReference();
}
void NzModel::SetMesh(const NzMesh* mesh, const NzModelParameters& modelParameters)
void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
{
Reset();