Moar fix
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@@ -21,7 +21,7 @@ namespace Nz
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public:
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inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex);
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OpenGLShaderBinding(const OpenGLShaderBinding&) = default;
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OpenGLShaderBinding(OpenGLShaderBinding&&) noexcept = default;
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OpenGLShaderBinding(OpenGLShaderBinding&&) = default;
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~OpenGLShaderBinding() = default;
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void Apply(const GL::Context& context) const;
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