Graphics: Add render order
Former-commit-id: 881ae69c214e024846dc0165f3476f76f5bcc0b5
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@@ -50,7 +50,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = mesh->GetVertexBuffer();
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renderQueue->AddMesh(material, meshData, mesh->GetAABB(), instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), instanceData.transformMatrix);
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}
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}
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