Graphics: Add render order
Former-commit-id: 881ae69c214e024846dc0165f3476f76f5bcc0b5
This commit is contained in:
@@ -47,7 +47,7 @@ namespace Nz
|
||||
meshData.primitiveMode = mesh->GetPrimitiveMode();
|
||||
meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
|
||||
|
||||
renderQueue->AddMesh(material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
|
||||
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user