Graphics: Add render order
Former-commit-id: 881ae69c214e024846dc0165f3476f76f5bcc0b5
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@@ -17,7 +17,7 @@ namespace Nz
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return;
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const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
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renderQueue->AddSprites(m_material, vertices, 1);
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renderQueue->AddSprites(instanceData.renderOrder, m_material, vertices, 1);
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}
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void Sprite::MakeBoundingVolume() const
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