Graphics: Add render order

Former-commit-id: 881ae69c214e024846dc0165f3476f76f5bcc0b5
This commit is contained in:
Lynix
2015-11-27 23:38:54 +01:00
parent 5d3e4d7aeb
commit 0a0e6d00f7
16 changed files with 404 additions and 264 deletions

View File

@@ -26,7 +26,7 @@ namespace Nz
if (indices.count > 0)
{
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
renderQueue->AddSprites(m_material, &vertices[indices.first*4], indices.count, overlay);
renderQueue->AddSprites(instanceData.renderOrder, m_material, &vertices[indices.first*4], indices.count, overlay);
}
}
}