From 0a46b83061498ff0f20d9031b8061eccecb6deb7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=B4me=20Leclercq?= Date: Wed, 2 Sep 2020 17:21:07 +0200 Subject: [PATCH] RenderTest: Make UBO Dynamic --- examples/RenderTest/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/RenderTest/main.cpp b/examples/RenderTest/main.cpp index 320695c6c..541fa2b2f 100644 --- a/examples/RenderTest/main.cpp +++ b/examples/RenderTest/main.cpp @@ -118,7 +118,7 @@ int main() Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding(); std::unique_ptr uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform); - if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal)) + if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic)) { NazaraError("Failed to create uniform buffer"); return __LINE__;