Update PhysicsSystem2D (#179)
* Update * Add: [Get/Set]AngularDaming for standardization * Fix: Name error * Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D * Forgot in last commit * Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter * Add: Some forgotten inline * Fix little error * Fix: Indentation before case * Move and Change GetCenterOfGravity * Rename m_world into m_physWorld * Rename GetWorld int GetPhysWorld * Update: PhysicsSystem2D became an interface of PhysWorld2D * Update Collison/PhysicsComponent because GetWorld was renamed * Update tests * Update: Make the interface usable with Entity instead of PhysicsComponent * Update: Make GetPhysWorld private * Update PhysicsSystem2D.hpp * Update: indent * Remove: useless blank line * update order(?) * Update PhysicsSystem2D.hpp
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@@ -4,17 +4,94 @@
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namespace Ndk
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{
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inline float PhysicsSystem2D::GetDamping() const
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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return m_physWorld->GetDamping();
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}
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inline Nz::Vector2f PhysicsSystem2D::GetGravity() const
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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return m_physWorld->GetGravity();
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}
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inline std::size_t PhysicsSystem2D::GetIterationCount() const
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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return m_physWorld->GetIterationCount();
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}
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inline std::size_t PhysicsSystem2D::GetMaxStepCount() const
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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return m_physWorld->GetMaxStepCount();
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}
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inline float PhysicsSystem2D::GetStepSize() const
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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return m_physWorld->GetStepSize();
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}
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inline void PhysicsSystem2D::SetDamping(float dampingValue)
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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m_physWorld->SetDamping(dampingValue);
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}
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inline void PhysicsSystem2D::SetGravity(const Nz::Vector2f& gravity)
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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m_physWorld->SetGravity(gravity);
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}
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inline void PhysicsSystem2D::SetIterationCount(std::size_t iterationCount)
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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m_physWorld->SetIterationCount(iterationCount);
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}
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inline void PhysicsSystem2D::SetMaxStepCount(std::size_t maxStepCount)
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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m_physWorld->SetMaxStepCount(maxStepCount);
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}
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inline void PhysicsSystem2D::SetStepSize(float stepSize)
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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m_physWorld->SetStepSize(stepSize);
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}
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inline void PhysicsSystem2D::UseSpatialHash(float cellSize, std::size_t entityCount)
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{
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NazaraAssert(m_physWorld, "Invalid physics world");
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m_physWorld->UseSpatialHash(cellSize, entityCount);
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}
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/*!
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* \brief Gets the physical world
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* \return A reference to the physical world
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*/
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inline Nz::PhysWorld2D& PhysicsSystem2D::GetWorld()
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inline Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld()
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{
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if (!m_world)
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if (!m_physWorld)
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CreatePhysWorld();
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return *m_world;
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return *m_physWorld;
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}
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/*!
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@@ -22,11 +99,11 @@ namespace Ndk
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* \return A constant reference to the physical world
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*/
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inline const Nz::PhysWorld2D& PhysicsSystem2D::GetWorld() const
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inline const Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() const
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{
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if (!m_world)
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if (!m_physWorld)
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CreatePhysWorld();
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return *m_world;
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return *m_physWorld;
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}
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}
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