Update PhysicsSystem2D (#179)

* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity

* Rename m_world into m_physWorld

* Rename GetWorld int GetPhysWorld

* Update: PhysicsSystem2D became an interface of PhysWorld2D

* Update Collison/PhysicsComponent because GetWorld was renamed

* Update tests

* Update: Make the interface usable with Entity instead of PhysicsComponent

* Update: Make GetPhysWorld private

* Update PhysicsSystem2D.hpp

* Update: indent

* Remove: useless blank line

* update order(?)

* Update PhysicsSystem2D.hpp
This commit is contained in:
Faymoon
2018-08-07 19:08:01 +02:00
committed by Jérôme Leclercq
parent 602992609f
commit 0a5e9e040d
6 changed files with 359 additions and 18 deletions

View File

@@ -21,7 +21,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
Ndk::PhysicsComponent2D& physicsComponent2D = movingEntity->AddComponent<Ndk::PhysicsComponent2D>();
world.GetSystem<Ndk::PhysicsSystem2D>().SetMaximumUpdateRate(0.f);
world.GetSystem<Ndk::PhysicsSystem2D>().GetWorld().SetMaxStepCount(std::numeric_limits<std::size_t>::max());
world.GetSystem<Ndk::PhysicsSystem2D>().SetMaxStepCount(std::numeric_limits<std::size_t>::max());
WHEN("We update the world")
{
@@ -100,7 +100,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
WHEN("We put a force on it")
{
float stepSize = world.GetSystem<Ndk::PhysicsSystem2D>().GetWorld().GetStepSize();
float stepSize = world.GetSystem<Ndk::PhysicsSystem2D>().GetStepSize();
Nz::Vector2f velocity = Nz::Vector2f::UnitX();
physicsComponent2D.AddForce(velocity / stepSize);
world.Update(1.f);