Documentation for module: Network
Former-commit-id: d36042138d0883eb118cc9a70f94f3522214dd46
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49
tests/Engine/Network/TCP.cpp
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49
tests/Engine/Network/TCP.cpp
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#include <Nazara/Network/TcpClient.hpp>
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#include <Nazara/Network/TcpServer.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <random>
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SCENARIO("TCP", "[NETWORK][TCP]")
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{
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GIVEN("Two TCP, one client, one server")
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{
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// Avoid reusing the same socket
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> dis(1025, 64245);
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Nz::UInt16 port = dis(gen);
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Nz::TcpServer server;
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REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
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Nz::IpAddress serverIP = server.GetBoundAddress();
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REQUIRE(serverIP.IsValid());
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Nz::TcpClient client;
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REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting);
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Nz::IpAddress clientIP = client.GetRemoteAddress();
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REQUIRE(clientIP.IsValid());
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Nz::TcpClient serverToClient;
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REQUIRE(server.AcceptClient(&serverToClient));
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WHEN("We send data from client")
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{
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Nz::NetPacket packet(1);
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Nz::Vector3f vector123(1.f, 2.f, 3.f);
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packet << vector123;
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REQUIRE(client.SendPacket(packet));
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THEN("We should get it on the server")
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{
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Nz::NetPacket resultPacket;
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REQUIRE(serverToClient.ReceivePacket(&resultPacket));
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Nz::Vector3f result;
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resultPacket >> result;
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REQUIRE(result == vector123);
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}
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}
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}
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}
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