OpenGL: Implement buffers
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@@ -10,9 +10,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceMemory.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Fence.hpp>
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#include <memory>
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#include <vector>
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@@ -21,34 +20,31 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public AbstractBuffer
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{
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public:
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inline OpenGLBuffer(Vk::Device& device, BufferType type);
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OpenGLBuffer(OpenGLDevice& device, BufferType type);
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OpenGLBuffer(const OpenGLBuffer&) = delete;
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OpenGLBuffer(OpenGLBuffer&&) = delete; ///TODO
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virtual ~OpenGLBuffer();
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OpenGLBuffer(OpenGLBuffer&&) = delete;
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~OpenGLBuffer() = default;
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bool Fill(const void* data, UInt64 offset, UInt64 size) override;
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bool Initialize(UInt64 size, BufferUsageFlags usage) override;
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inline VkBuffer GetBuffer();
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inline const GL::Buffer& GetBuffer() const;
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UInt64 GetSize() const override;
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DataStorage GetStorage() const override;
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inline BufferType GetType() const;
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void* Map(BufferAccess access, UInt64 offset, UInt64 size) override;
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bool Unmap() override;
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OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
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OpenGLBuffer& operator=(OpenGLBuffer&&) = delete; ///TODO
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OpenGLBuffer& operator=(OpenGLBuffer&&) = delete;
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private:
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GL::Buffer m_buffer;
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BufferType m_type;
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BufferUsageFlags m_usage;
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UInt64 m_size;
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VkBuffer m_buffer;
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VkBuffer m_stagingBuffer;
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VmaAllocation m_allocation;
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VmaAllocation m_stagingAllocation;
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Vk::Device& m_device;
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};
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}
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