OpenGL: Implement buffers
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@@ -20,6 +20,8 @@ namespace Nz
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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inline GLenum ToOpenGL(SamplerWrap wrapMode);
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inline GLenum ToOpenGL(ShaderStageType stageType);
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inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
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inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);
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//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
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}
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