OpenGL: Implement buffers
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@@ -4,43 +4,45 @@
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_VKBUFFER_HPP
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#define NAZARA_OPENGLRENDERER_VKBUFFER_HPP
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#ifndef NAZARA_OPENGLRENDERER_GLBUFFER_HPP
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#define NAZARA_OPENGLRENDERER_GLBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz
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namespace Nz::GL
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{
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namespace Vk
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class Buffer : public DeviceObject<Buffer, GL_BUFFER>
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{
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class Buffer : public DeviceObject<Buffer, VkBuffer, VkBufferCreateInfo, VK_OBJECT_TYPE_BUFFER>
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{
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friend DeviceObject;
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friend DeviceObject;
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public:
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Buffer() = default;
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Buffer(const Buffer&) = delete;
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Buffer(Buffer&&) noexcept = default;
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~Buffer() = default;
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public:
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Buffer() = default;
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Buffer(const Buffer&) = delete;
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Buffer(Buffer&&) noexcept = default;
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~Buffer() = default;
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bool BindBufferMemory(VkDeviceMemory memory, VkDeviceSize offset = 0);
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inline void* MapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
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using DeviceObject::Create;
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inline bool Create(Device& device, VkBufferCreateFlags flags, VkDeviceSize size, VkBufferUsageFlags usage, const VkAllocationCallbacks* allocator = nullptr);
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inline void Reset(BufferTarget target, GLsizeiptr size, const void* initialData, GLenum usage);
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VkMemoryRequirements GetMemoryRequirements() const;
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inline void SubData(GLintptr offset, GLsizeiptr size, const void* data);
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Buffer& operator=(const Buffer&) = delete;
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Buffer& operator=(Buffer&&) = delete;
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inline bool Unmap();
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private:
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static inline VkResult CreateHelper(Device& device, const VkBufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkBuffer* handle);
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static inline void DestroyHelper(Device& device, VkBuffer handle, const VkAllocationCallbacks* allocator);
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};
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}
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Buffer& operator=(const Buffer&) = delete;
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Buffer& operator=(Buffer&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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BufferTarget m_target;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Buffer.inl>
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#endif // NAZARA_OPENGLRENDERER_VKBUFFER_HPP
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#endif
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