OpenGL: Implement buffers

This commit is contained in:
Lynix
2020-04-26 18:20:36 +02:00
parent 494801282d
commit 0b05feb7e3
13 changed files with 213 additions and 209 deletions

View File

@@ -2,33 +2,25 @@
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#if 0
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/QueueHandle.hpp>
#include <vma/vk_mem_alloc.h>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLBuffer::~OpenGLBuffer()
OpenGLBuffer::OpenGLBuffer(OpenGLDevice& device, BufferType type) :
m_type(type)
{
vmaDestroyBuffer(m_device.GetMemoryAllocator(), m_buffer, m_allocation);
if (!m_buffer.Create(device))
throw std::runtime_error("failed to create buffer"); //< TODO: Handle error
}
bool OpenGLBuffer::Fill(const void* data, UInt64 offset, UInt64 size)
{
void* ptr = Map(BufferAccess_WriteOnly, offset, size);
if (!ptr)
return false;
Nz::CallOnExit unmapOnExit([this]() { Unmap(); });
std::memcpy(ptr, data, size);
m_buffer.SubData(offset, size, data);
return true;
}
@@ -37,37 +29,26 @@ namespace Nz
m_size = size;
m_usage = usage;
VkBufferUsageFlags bufferUsage = ToOpenGL(m_type);
GL::BufferTarget target;
switch (m_type)
{
case BufferType_Index: target = GL::BufferTarget::ElementArray; break;
case BufferType_Uniform: target = GL::BufferTarget::Uniform; break;
case BufferType_Vertex: target = GL::BufferTarget::Array; break;
if ((usage & BufferUsage_DirectMapping) == 0)
bufferUsage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
default:
throw std::runtime_error("unknown buffer type 0x" + String::Number(UnderlyingCast(m_type), 16).ToStdString());
}
VkBufferCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
createInfo.size = size;
createInfo.usage = bufferUsage;
GLenum hint = GL_STREAM_COPY;
VmaAllocationCreateInfo allocInfo = {};
if (usage & BufferUsage_DeviceLocal)
{
if (usage & BufferUsage_DirectMapping)
allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
else
allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
}
else
allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
hint = GL_STATIC_DRAW;
if (usage & BufferUsage_PersistentMapping)
allocInfo.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;
VkResult result = vmaCreateBuffer(m_device.GetMemoryAllocator(), &createInfo, &allocInfo, &m_buffer, &m_allocation, nullptr);
if (result != VK_SUCCESS)
{
NazaraError("Failed to allocate buffer: " + TranslateOpenGLError(result));
return false;
}
if (usage & BufferUsage_DirectMapping)
hint = GL_DYNAMIC_COPY;
m_buffer.Reset(target, size, nullptr, hint);
return true;
}
@@ -81,71 +62,41 @@ namespace Nz
return DataStorage_Hardware;
}
void* OpenGLBuffer::Map(BufferAccess /*access*/, UInt64 offset, UInt64 size)
void* OpenGLBuffer::Map(BufferAccess access, UInt64 offset, UInt64 size)
{
if (m_usage & BufferUsage_DirectMapping)
GLbitfield accessBit = 0;
switch (access)
{
void* mappedPtr;
VkResult result = vmaMapMemory(m_device.GetMemoryAllocator(), m_allocation, &mappedPtr);
if (result != VK_SUCCESS)
{
NazaraError("Failed to map buffer: " + TranslateOpenGLError(result));
return nullptr;
}
case BufferAccess_DiscardAndWrite:
accessBit |= GL_MAP_WRITE_BIT;
if (offset == 0 && size == m_size)
accessBit |= GL_MAP_INVALIDATE_BUFFER_BIT;
else
accessBit |= GL_MAP_INVALIDATE_RANGE_BIT;
return static_cast<UInt8*>(mappedPtr) + offset;
break;
case BufferAccess_ReadOnly:
accessBit |= GL_MAP_READ_BIT;
break;
case BufferAccess_ReadWrite:
accessBit |= GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
break;
case BufferAccess_WriteOnly:
accessBit |= GL_MAP_WRITE_BIT;
break;
default:
break;
}
else
{
VkBufferCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
createInfo.size = size;
createInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VmaAllocationCreateInfo allocInfo = {};
allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
VmaAllocationInfo allocationInfo;
VkResult result = vmaCreateBuffer(m_device.GetMemoryAllocator(), &createInfo, &allocInfo, &m_stagingBuffer, &m_stagingAllocation, &allocationInfo);
if (result != VK_SUCCESS)
{
NazaraError("Failed to allocate staging buffer: " + TranslateOpenGLError(result));
return nullptr;
}
return allocationInfo.pMappedData;
}
return m_buffer.MapRange(offset, size, accessBit);
}
bool OpenGLBuffer::Unmap()
{
if (m_usage & BufferUsage_DirectMapping)
{
vmaUnmapMemory(m_device.GetMemoryAllocator(), m_allocation);
return true;
}
else
{
Vk::AutoCommandBuffer copyCommandBuffer = m_device.AllocateCommandBuffer(QueueType::Transfer);
if (!copyCommandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT))
return false;
copyCommandBuffer->CopyBuffer(m_stagingBuffer, m_buffer, m_size);
if (!copyCommandBuffer->End())
return false;
Vk::QueueHandle transferQueue = m_device.GetQueue(m_device.GetDefaultFamilyIndex(QueueType::Transfer), 0);
if (!transferQueue.Submit(copyCommandBuffer))
return false;
transferQueue.WaitIdle();
vmaDestroyBuffer(m_device.GetMemoryAllocator(), m_stagingBuffer, m_stagingAllocation);
return true;
}
return m_buffer.Unmap();
}
}
#endif

View File

@@ -4,6 +4,7 @@
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
@@ -42,7 +43,7 @@ namespace Nz
std::unique_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
{
return {};
return std::make_unique<OpenGLBuffer>(*this, type);
}
std::unique_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType queueType)

View File

@@ -7,6 +7,7 @@
#include <Nazara/Core/Log.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <sstream>
#include <stdexcept>
@@ -22,6 +23,19 @@ namespace Nz::GL
m_device->NotifyContextDestruction(*this);
}
void Context::BindBuffer(BufferTarget target, GLuint buffer) const
{
if (m_state.bufferTargets[UnderlyingCast(target)] != buffer)
{
if (!SetCurrentContext(this))
throw std::runtime_error("failed to activate context");
glBindBuffer(ToOpenGL(target), buffer);
m_state.bufferTargets[UnderlyingCast(target)] = buffer;
}
}
void Context::BindSampler(UInt32 textureUnit, GLuint sampler) const
{
if (textureUnit >= m_state.textureUnits.size())
@@ -56,30 +70,7 @@ namespace Nz::GL
SetCurrentTextureUnit(textureUnit);
GLenum glTarget;
switch (target)
{
case TextureTarget::Cubemap:
glTarget = GL_TEXTURE_CUBE_MAP;
break;
case TextureTarget::Target2D:
glTarget = GL_TEXTURE_2D;
break;
case TextureTarget::Target2D_Array:
glTarget = GL_TEXTURE_2D_ARRAY;
break;
case TextureTarget::Target3D:
glTarget = GL_TEXTURE_3D;
break;
default:
break;
}
glBindTexture(glTarget, texture);
glBindTexture(ToOpenGL(target), texture);
unit.textureTargets[UnderlyingCast(target)] = texture;
}