Utility/MaterialData: Fix FaceCulling being used for FaceSide

Former-commit-id: b82f598a9c94700bea58d651b5f29dcf47251af1 [formerly 5790a8397870a66dfaeb9e56862e5fb2ae850cfc]
Former-commit-id: 93372a3b733d3c84de11abacc6eaa3804b98079a
This commit is contained in:
Lynix
2016-07-07 08:57:11 +02:00
parent 832cde4bea
commit 0b0dfda89d
2 changed files with 4 additions and 3 deletions

View File

@@ -22,6 +22,7 @@ namespace Nz
static constexpr const char* BackFaceStencilReference = "MatBackFaceStencilReference";
static constexpr const char* BackFaceStencilZFail = "MatBackFaceStencilZFail";
static constexpr const char* Blending = "MatBlending";
static constexpr const char* CullingSide = "MatCullingSide";
static constexpr const char* CustomDefined = "MatCustomDefined";
static constexpr const char* ColorWrite = "MatColorWrite";
static constexpr const char* DepthBuffer = "MatDepthBuffer";