Utility/MaterialData: Fix FaceCulling being used for FaceSide
Former-commit-id: b82f598a9c94700bea58d651b5f29dcf47251af1 [formerly 5790a8397870a66dfaeb9e56862e5fb2ae850cfc] Former-commit-id: 93372a3b733d3c84de11abacc6eaa3804b98079a
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@@ -22,6 +22,7 @@ namespace Nz
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static constexpr const char* BackFaceStencilReference = "MatBackFaceStencilReference";
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static constexpr const char* BackFaceStencilZFail = "MatBackFaceStencilZFail";
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static constexpr const char* Blending = "MatBlending";
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static constexpr const char* CullingSide = "MatCullingSide";
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static constexpr const char* CustomDefined = "MatCustomDefined";
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static constexpr const char* ColorWrite = "MatColorWrite";
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static constexpr const char* DepthBuffer = "MatDepthBuffer";
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