Graphics/Camera: Add render order property
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@@ -94,7 +94,7 @@ int main()
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modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
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Nz::ForwardFramePipeline framePipeline;
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framePipeline.RegisterViewer(&camera);
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framePipeline.RegisterViewer(&camera, 0);
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framePipeline.RegisterInstancedDrawable(modelInstance, &model, 0xFFFFFFFF);
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framePipeline.RegisterInstancedDrawable(modelInstance2, &model, 0xFFFFFFFF);
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