Graphics/Camera: Add render order property
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@@ -165,6 +165,7 @@ int main()
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{
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registry.emplace<Nz::NodeComponent>(viewer2D);
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auto& cameraComponent = registry.emplace<Nz::CameraComponent>(viewer2D, window.GetRenderTarget(), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateRenderOrder(1);
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cameraComponent.UpdateRenderMask(2);
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}
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