Graphics/Camera: Add render order property
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@@ -29,7 +29,7 @@ namespace Nz
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virtual void InvalidateWorldInstance(WorldInstance* worldInstance) = 0;
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virtual void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) = 0;
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virtual void RegisterViewer(AbstractViewer* viewerInstance) = 0;
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virtual void RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) = 0;
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virtual void Render(RenderFrame& renderFrame) = 0;
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