Utility/MaterialData: Remove CustomDefined
Former-commit-id: 3dc61fac4aa014daa8ccb2732bd3010c9b7a3013 [formerly 911c0c99570971d97e69d4a7d544ec1666432c26] [formerly cd5daaf8eb34d687da378f2531714d794b193a42 [formerly 5f58954832a234a14396585247dd18e1101f2918]] Former-commit-id: 22a69eb53fb4e400203bcbf0222a7b338de70ab1 [formerly 3f66b581a5b1c55c288a9226a7791981877ea68e] Former-commit-id: 921e4fe70ce1240e92c0c057ffe4a7678fc58a0b
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@ -173,12 +173,7 @@ int main()
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Nz::String data;
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if (!matData.GetStringParameter(Nz::MaterialData::FilePath, &data))
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{
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if (matData.HasParameter(Nz::MaterialData::CustomDefined))
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data = "<Custom>";
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else
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data = "<No data>";
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}
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std::cout << "\t" << (i+1) << ": " << data << std::endl;
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}
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@ -23,7 +23,6 @@ namespace Nz
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static constexpr const char* BackFaceStencilZFail = "MatBackFaceStencilZFail";
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static constexpr const char* Blending = "MatBlending";
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static constexpr const char* CullingSide = "MatCullingSide";
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static constexpr const char* CustomDefined = "MatCustomDefined";
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static constexpr const char* ColorWrite = "MatColorWrite";
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static constexpr const char* DepthBuffer = "MatDepthBuffer";
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static constexpr const char* DepthFunc = "MatDepthfunc";
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@ -237,8 +237,6 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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aiColor4D color;
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if (aiGetMaterialColor(aiMat, aiKey, aiType, aiIndex, &color) == aiReturn_SUCCESS)
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{
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matData.SetParameter(MaterialData::CustomDefined);
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matData.SetParameter(colorKey, Color(static_cast<UInt8>(color.r * 255), static_cast<UInt8>(color.g * 255), static_cast<UInt8>(color.b * 255), static_cast<UInt8>(color.a * 255)));
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}
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};
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@ -249,7 +247,6 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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aiTextureMapMode mapMode[3];
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if (aiGetMaterialTexture(aiMat, aiType, 0, &path, nullptr, nullptr, nullptr, nullptr, &mapMode[0], nullptr) == aiReturn_SUCCESS)
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{
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matData.SetParameter(MaterialData::CustomDefined);
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matData.SetParameter(textureKey, stream.GetDirectory() + String(path.data, path.length));
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if (wrapKey)
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@ -39,7 +39,7 @@ namespace Nz
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else
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NazaraWarning("Failed to load material from file " + String::Number(i));
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}
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else if (matData.HasParameter(MaterialData::CustomDefined))
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else
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{
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MaterialRef material = Material::New();
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material->BuildFromParameters(matData, parameters.material);
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@ -102,7 +102,6 @@ namespace Nz
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stream.Read(skin, 68*sizeof(char));
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ParameterList matData;
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matData.SetParameter(MaterialData::CustomDefined);
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matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
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mesh->SetMaterialData(i, std::move(matData));
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@ -73,8 +73,6 @@ namespace Nz
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{
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ParameterList data;
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data.SetParameter(MaterialData::CustomDefined);
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UInt8 alphaValue = static_cast<UInt8>(mtlMat->alpha*255.f);
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Color ambientColor(mtlMat->ambient);
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@ -121,7 +121,9 @@ namespace Nz
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MTLParser::Material* material = mtlFormat.AddMaterial(name);
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String strVal;
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if (matData.HasParameter(MaterialData::CustomDefined))
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if (matData.GetStringParameter(MaterialData::FilePath, &strVal))
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material->diffuseMap = strVal;
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else
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{
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Color colorVal;
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float fValue;
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@ -147,8 +149,6 @@ namespace Nz
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if (matData.GetStringParameter(MaterialData::SpecularTexturePath, &strVal))
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material->specularMap = strVal;
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}
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else if (matData.GetStringParameter(MaterialData::FilePath, &strVal))
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material->diffuseMap = strVal;
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}
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// Meshes
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