Core/Thread: Fix MinGW compilation in unity build
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@ -46,9 +46,9 @@ namespace Nz::PlatformImpl
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std::string GetThreadName(ThreadHandle threadHandle)
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std::string GetThreadName(ThreadHandle threadHandle)
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{
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{
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#ifndef NAZARA_COMPILER_MINGW
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NAZARA_USE_ANONYMOUS_NAMESPACE
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NAZARA_USE_ANONYMOUS_NAMESPACE
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#ifndef NAZARA_COMPILER_MINGW
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// Use GetThreadDescription if available
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// Use GetThreadDescription if available
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PWSTR namePtr;
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PWSTR namePtr;
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static GetThreadDescriptionFunc GetThreadDescription = reinterpret_cast<GetThreadDescriptionFunc>(::GetProcAddress(::GetModuleHandleW(L"Kernel32.dll"), "GetThreadDescription"));
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static GetThreadDescriptionFunc GetThreadDescription = reinterpret_cast<GetThreadDescriptionFunc>(::GetProcAddress(::GetModuleHandleW(L"Kernel32.dll"), "GetThreadDescription"));
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